{"id":109673,"date":"2026-05-07T16:58:18","date_gmt":"2026-05-07T11:28:18","guid":{"rendered":"https:\/\/www.guvi.in\/blog\/?p=109673"},"modified":"2026-05-07T16:58:19","modified_gmt":"2026-05-07T11:28:19","slug":"best-first-search-in-ai","status":"publish","type":"post","link":"https:\/\/www.guvi.in\/blog\/best-first-search-in-ai\/","title":{"rendered":"Best First Search: The Complete Guide to Heuristic Pathfinding in AI"},"content":{"rendered":"\n<p>You need to find a path from point A to point B. There are thousands of possible routes. A blind search algorithm explores all of them systematically, wasting time on paths that are obviously going nowhere useful.<\/p>\n\n\n\n<p>Best First Search does something smarter. It looks at all the available options, picks the one that seems most promising based on a heuristic estimate, and explores that one first. It does not waste time on dead ends when better options are sitting right in front of it.<\/p>\n\n\n\n<p>This is how GPS navigation finds your route in seconds. It is how game AI moves characters through complex environments. It is how robotics systems plan movement through physical space. Best First Search is one of the foundational algorithms behind all of it.<\/p>\n\n\n\n<p>This guide explains exactly what Best First Search is, how it works, why the heuristic function is everything, and how to implement it correctly for real problems.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Quick TL;DR Summary<\/strong><\/h2>\n\n\n\n<ol>\n<li>This guide explains what Best First Search is and how it uses heuristic functions to navigate graphs and find paths more efficiently than uninformed search algorithms.<br><\/li>\n\n\n\n<li>You will learn the difference between greedy Best First Search and other informed search strategies and when each one is the right choice.<br><\/li>\n\n\n\n<li>The guide covers the role of priority queues, evaluation functions, and node expansion in making Best First Search work correctly.<br><\/li>\n\n\n\n<li>Step-by-step instructions show you how to implement Best First Search from scratch and apply it to real pathfinding problems.<br><\/li>\n\n\n\n<li>You will understand the strengths and limitations of Best First Search and how to choose the right heuristic for your specific problem.<\/li>\n<\/ol>\n\n\n\n<div class=\"guvi-answer-card\" style=\"margin: 40px 0;\">\n  \n  <div style=\"\n    position: relative;\n    background: linear-gradient(135deg, #f0fff4, #e6f7ee);\n    border: 1px solid #cfeedd;\n    padding: 26px 24px 22px;\n    border-radius: 14px;\n    font-family: Arial, sans-serif;\n    box-shadow: 0 6px 16px rgba(0,0,0,0.05);\n    overflow: hidden;\n  \">\n\n    <!-- Top Accent Bar -->\n    <div style=\"\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 6px;\n      background: linear-gradient(to right, #099f4e, #6dd5a3);\n    \"><\/div>\n\n    <!-- Title -->\n    <h3 style=\"\n      margin: 12px 0 14px;\n      color: #099f4e;\n      font-size: 22px;\n      line-height: 1.4;\n      font-weight: 700;\n    \">\n      What Is Best First Search?\n    <\/h3>\n\n    <!-- Content -->\n    <p style=\"\n      margin: 0;\n      color: #2f4f3f;\n      font-size: 16px;\n      line-height: 1.8;\n    \">\n      Best First Search is an intelligent pathfinding algorithm used in artificial intelligence that selects the most promising node first instead of exploring every possible path.\n    <\/p>\n\n  <\/div>\n\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Why Uninformed Search Algorithms Fall Short<\/strong><\/h2>\n\n\n\n<ol>\n<li><strong>They explore without direction&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Breadth first search and depth first search have no sense of where the goal is. They expand nodes based on position in the search tree, not proximity to the answer. On large graphs this means exploring enormous numbers of irrelevant nodes before finding a solution.<\/p>\n\n\n\n<ol start=\"2\">\n<li><strong>They scale poorly with problem size&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>As the graph grows larger, uninformed <a href=\"https:\/\/www.guvi.in\/hub\/data-structures-and-algorithms-tutorial\/introduction-to-searching-algorithms\/\" target=\"_blank\" rel=\"noreferrer noopener\">search algorithms<\/a> slow down dramatically. The number of nodes they must explore grows exponentially with the depth of the solution. For real-world pathfinding problems with thousands or millions of nodes, this makes them completely impractical.<\/p>\n\n\n\n<ol start=\"3\">\n<li><strong>They treat all paths as equally promising&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Without a heuristic, every unexplored node looks identical from the algorithm&#8217;s perspective. A node that is one step from the goal gets the same priority as a node that leads deep into an irrelevant part of the graph. This wastes enormous amounts of computation.<\/p>\n\n\n\n<ol start=\"4\">\n<li><strong>They cannot incorporate domain knowledge&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Uninformed algorithms ignore everything you know about the problem. In a navigation problem you know that going north when the goal is north is better than going south. Uninformed search cannot use this knowledge. Best First Search is built specifically to incorporate it.<\/p>\n\n\n\n<ol start=\"5\">\n<li><strong>Memory and time costs become prohibitive&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>For anything beyond toy problems, the memory and time requirements of uninformed search become unacceptable. Real <a href=\"https:\/\/www.guvi.in\/blog\/what-is-artificial-intelligence\/\" target=\"_blank\" rel=\"noreferrer noopener\">AI <\/a>systems need algorithms that can make intelligent decisions about where to look next, which is exactly the problem Best First Search solves.<\/p>\n\n\n\n<p><strong>Read More: <\/strong><a href=\"https:\/\/www.guvi.in\/blog\/top-graph-algorithms\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Top 20 Graph Algorithms You Must Know<\/strong><\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How Best First Search Works: The Core Mechanism<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 1: Initialize the priority queue&nbsp;<\/strong><\/h3>\n\n\n\n<p>Best First Search starts by placing the initial node into a priority queue. Unlike a regular queue that processes nodes in the order they arrive, a priority queue always surfaces the node with the best evaluation score first. This data structure is the heart of the algorithm.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 2: Apply the heuristic evaluation function&nbsp;<\/strong><\/h3>\n\n\n\n<p>Every node gets scored by the heuristic function, typically written as h(n). This function estimates how close node n is to the goal. The better the heuristic, the more accurately it reflects true proximity to the goal and the more efficiently the algorithm finds a solution.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 3: Select and expand the most promising node&nbsp;<\/strong><\/h3>\n\n\n\n<p>The algorithm removes the node with the lowest heuristic score from the priority queue and expands it, generating all its neighboring nodes. Greedy Best First Search always picks the node with the smallest h(n) value, assuming smaller means closer to the goal.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 4: Check each expanded node&nbsp;<\/strong><\/h3>\n\n\n\n<p>Each newly generated neighbor node gets checked against the goal condition. If a neighbor is the goal, the search terminates and the path is returned. If not, the neighbor gets scored by the heuristic and added to the priority queue for future consideration.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 5: Repeat until goal is found or queue is empty&nbsp;<\/strong><\/h3>\n\n\n\n<p>The process continues, always pulling the most promising node from the priority queue, expanding it, checking its neighbors, and adding new candidates. If the queue empties without finding the goal, no path exists. If the goal is found, the algorithm traces back through parent nodes to reconstruct the complete path.<\/p>\n\n\n\n<div style=\"background-color: #099f4e; border: 3px solid #110053; border-radius: 12px; padding: 18px 22px; color: #FFFFFF; font-size: 18px; font-family: Montserrat, Helvetica, sans-serif; line-height: 1.6; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15); max-width: 750px;\">\n  <strong style=\"font-size: 22px; color: #FFFFFF;\">\ud83d\udca1 Did You Know?<\/strong> \n  <br \/><br \/> \n  <strong style=\"color: #FFFFFF;\">Best First Search<\/strong> is the foundation on which <strong style=\"color: #FFFFFF;\">A*<\/strong> search is built.\n  <br \/><br \/>\n  While greedy Best First Search relies only on the <strong style=\"color: #FFFFFF;\">heuristic estimate h(n)<\/strong>, <strong style=\"color: #FFFFFF;\">A*<\/strong> improves this by combining it with the <strong style=\"color: #FFFFFF;\">actual cost g(n)<\/strong> to reach the current node.\n  <br \/><br \/>\n  This allows A* to find <strong style=\"color: #FFFFFF;\">optimal paths<\/strong> that greedy approaches can miss, making it one of the most widely used algorithms in pathfinding and AI.\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Heuristic Function: Why It Changes Everything<\/strong><\/h2>\n\n\n\n<ol>\n<li><strong>What makes a good heuristic&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>A good heuristic is admissible, meaning it never overestimates the true cost to reach the goal. It is also consistent, meaning the estimate from any node is never greater than the cost of reaching a neighbor plus that neighbor&#8217;s estimate. These properties determine whether the algorithm finds good solutions reliably.<\/p>\n\n\n\n<ol start=\"2\">\n<li><strong>Common heuristics for pathfinding&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Manhattan distance measures how many horizontal and vertical steps separate two points on a grid. It works perfectly for grid-based problems where diagonal movement is not allowed. Euclidean distance measures the straight-line distance between two points and works well for problems where movement in any direction is possible.<\/p>\n\n\n\n<ol start=\"3\">\n<li><strong>What happens with a bad heuristic&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>A heuristic that overestimates distances sends the algorithm chasing paths that look short but are not. A heuristic that underestimates too conservatively reduces efficiency gains over uninformed search. Getting the heuristic right for your specific problem is the most important design decision in implementing Best First Search.<\/p>\n\n\n\n<ol start=\"4\">\n<li><strong>Domain-specific heuristics outperform generic ones&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>The more your heuristic reflects actual knowledge about your specific problem, the better Best First Search performs. A navigation system that knows about traffic patterns uses a better heuristic than one that only uses straight-line distance. Domain knowledge encoded in the heuristic is the primary lever for improving performance.<\/p>\n\n\n\n<p><em>Want to strengthen your algorithm fundamentals? Download <\/em><strong><em>HCL GUVI&#8217;s free<\/em><\/strong><a href=\"https:\/\/www.guvi.in\/mlp\/dsa-ebook?utm_source=blog&amp;utm_medium=hyperlink&amp;utm_campaign=best-first-search-the-complete-guide-to-heuristic-pathfinding-in-ai\" target=\"_blank\" rel=\"noreferrer noopener\"><strong><em> DSA eBook<\/em><\/strong><\/a><strong><em> <\/em><\/strong><em>and master the data structures and search algorithms powering modern AI systems today.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How to Implement Best First Search: Step-by-Step Process<\/strong><\/h2>\n\n\n\n<p>Here is exactly how to implement Best First Search for a pathfinding problem from start to finish.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 1: Define Your Graph Structure<\/strong><\/h3>\n\n\n\n<p><strong>Represent the problem before writing any search logic<\/strong><\/p>\n\n\n\n<p>Define how your nodes and edges are represented. Each node needs a unique identifier, a way to retrieve its neighbors, and storage for its heuristic score and parent node. The parent reference is what lets you reconstruct the path once the goal is found. Choose a representation that makes neighbor lookup fast since this happens repeatedly during search.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 2: Write Your Heuristic Function<\/strong><\/h3>\n\n\n\n<p><strong>This is the most important implementation decision you will make<\/strong><\/p>\n\n\n\n<p>Write a function that takes a node and returns a numerical estimate of its distance from the goal. For grid pathfinding, start with Manhattan distance if movement is restricted to four directions or Euclidean distance if diagonal movement is allowed. Test your heuristic independently before integrating it into the search to verify it produces sensible values across different parts of your graph.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 3: Initialize the Data Structures<\/strong><\/h3>\n\n\n\n<p><strong>Set up the priority queue and tracking structures before search begins<\/strong><\/p>\n\n\n\n<p>Create your priority queue and insert the start node with its heuristic score as the priority. Create a visited set to track nodes that have already been expanded so the algorithm does not process the same node twice. Create a dictionary mapping each node to its parent so you can reconstruct the path at the end.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 4: Implement the Main Search Loop<\/strong><\/h3>\n\n\n\n<p><strong>The core algorithm fits in fewer lines than most developers expect<\/strong><\/p>\n\n\n\n<p>While the priority queue is not empty, remove the node with the lowest heuristic score. If it is the goal, stop and reconstruct the path. If it has already been visited, skip it. Otherwise mark it as visited, retrieve its neighbors, score each neighbor with the heuristic, and add unvisited neighbors to the priority queue with their heuristic scores as priorities.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 5: Reconstruct the Path<\/strong><\/h3>\n\n\n\n<p><strong>Trace backwards from goal to start using parent references<\/strong><\/p>\n\n\n\n<p>When the goal node is found, follow the parent references backwards from goal to start, collecting each node along the way. Reverse this list and you have the complete path from start to goal. If you need the path cost, sum the edge weights along the reconstructed path as a separate step.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 6: Handle Edge Cases<\/strong><\/h3>\n\n\n\n<p><strong>The cases that break naive implementations<\/strong><\/p>\n\n\n\n<p>Handle graphs with cycles by checking the visited set before adding neighbors to the queue. Handle disconnected graphs by returning an appropriate failure signal when the queue empties without finding the goal. Handle cases where start and goal are the same node before the main loop begins. These edge cases are where most initial implementations fail.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Step 7: Test and Tune Your Heuristic<\/strong><\/h3>\n\n\n\n<p><strong>Performance lives or dies with heuristic quality<\/strong><\/p>\n\n\n\n<p>Test your implementation on problems where you know the correct answer. Compare the nodes expanded by Best First Search against breadth first search on the same problems to verify you are getting the efficiency gains the algorithm promises. If the algorithm is exploring more nodes than expected, the heuristic is likely not capturing the right information about your problem structure.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Common Mistakes Developers Make<\/strong><\/h2>\n\n\n\n<ul>\n<li>Writing a heuristic that overestimates distances and causes the algorithm to miss good paths<\/li>\n\n\n\n<li>Forgetting the visited set and letting the algorithm loop forever on graphs with cycles<\/li>\n\n\n\n<li>Using Best First Search when an optimal path is required and A* would be more appropriate<\/li>\n\n\n\n<li>Implementing the priority queue incorrectly so nodes are not always processed in heuristic order<\/li>\n\n\n\n<li>Testing only on small graphs where the heuristic quality difference is not visible<\/li>\n\n\n\n<li>Choosing a generic heuristic when domain-specific knowledge is available and would significantly improve performance<\/li>\n\n\n\n<li>Not handling disconnected graphs and shipping code that hangs when no path exists<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Getting Maximum Performance From Best First Search<\/strong><\/h2>\n\n\n\n<ul>\n<li>Invest time in heuristic design before optimizing code&nbsp;<\/li>\n\n\n\n<li>Profile which nodes are being expanded&nbsp;<\/li>\n\n\n\n<li>Use bidirectional search for very large graphs&nbsp;<\/li>\n\n\n\n<li>Tune your heuristic weight for speed versus optimality tradeoffs&nbsp;<\/li>\n<\/ul>\n\n\n\n<div style=\"background-color: #099f4e; border: 3px solid #110053; border-radius: 12px; padding: 18px 22px; color: #FFFFFF; font-size: 18px; font-family: Montserrat, Helvetica, sans-serif; line-height: 1.6; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15); max-width: 750px;\">\n  <strong style=\"font-size: 22px; color: #FFFFFF;\">\ud83d\udca1 Did You Know?<\/strong> \n  <br \/><br \/> \n  <strong style=\"color: #FFFFFF;\">GPS navigation systems<\/strong> use variants of <strong style=\"color: #FFFFFF;\">Best First Search<\/strong> on road networks with <strong style=\"color: #FFFFFF;\">hundreds of millions of nodes<\/strong>.\n  <br \/><br \/>\n  Their heuristics go beyond simple distance, combining <strong style=\"color: #FFFFFF;\">straight-line estimates<\/strong> with <strong style=\"color: #FFFFFF;\">historical traffic data<\/strong>, <strong style=\"color: #FFFFFF;\">road classifications<\/strong>, and <strong style=\"color: #FFFFFF;\">real-time conditions<\/strong>.\n  <br \/><br \/>\n  This allows navigation systems to efficiently compute routes across <strong style=\"color: #FFFFFF;\">continental-scale graphs<\/strong> in real time.\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Real-World Applications of Best First Search<\/strong><\/h2>\n\n\n\n<ol>\n<li><strong>Game AI and pathfinding&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Video game characters navigate complex environments using Best First Search variants running in real time. The heuristic typically combines geometric distance with terrain cost, allowing characters to prefer roads over difficult terrain while still reaching their destination efficiently.<\/p>\n\n\n\n<ol start=\"2\">\n<li><strong>Robotics motion planning&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Autonomous robots plan movement through physical space using Best First Search on configuration space graphs. The heuristic estimates distance in physical coordinates while the graph captures the robot&#8217;s actual degrees of freedom and collision constraints.<\/p>\n\n\n\n<ol start=\"3\">\n<li><strong>Network routing&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Computer networks use Best First Search inspired algorithms to find efficient routes for data packets. The heuristic incorporates network topology, link capacity, and current congestion to route traffic intelligently across complex network graphs.<\/p>\n\n\n\n<ol start=\"4\">\n<li><strong>Natural language processing&nbsp;<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Parsing and generation tasks in <a href=\"https:\/\/www.guvi.in\/blog\/must-know-nlp-hacks-for-beginners\/\" target=\"_blank\" rel=\"noreferrer noopener\">NLP<\/a> use Best First Search to explore the space of possible interpretations or outputs. The heuristic scores partial solutions by their likelihood under a language model, guiding search toward grammatical and semantically coherent results.<\/p>\n\n\n\n<p>To learn more about Best First Search, do not miss the chance to enroll in HCL GUVI&#8217;s <strong>Intel &amp; IITM Pravartak Certified <\/strong><a href=\"https:\/\/www.guvi.in\/mlp\/artificial-intelligence-and-machine-learning?utm_source=blog&amp;utm_medium=hyperlink&amp;utm_campaign=best-first-search-the-complete-guide-to-heuristic-pathfinding-in-ai\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Artificial Intelligence &amp; Machine Learning course. <\/strong><\/a>Endorsed with <strong>Intel certification<\/strong>, this course adds a globally recognized credential to your resume, a powerful edge that sets you apart in the competitive AI job market.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>Best First Search is one of the most practically important algorithms in artificial intelligence. The core insight is simple but powerful: when you know which direction leads toward the goal, use that knowledge to guide your search rather than exploring blindly.<\/p>\n\n\n\n<p>The heuristic function is what makes it intelligent. Get the heuristic right and you transform an algorithm that takes hours into one that finds answers in milliseconds.<\/p>\n\n\n\n<p>Best First Search also gives you the foundation to understand A*, bidirectional search, and the broader family of informed search algorithms. The priority queue, evaluation function, and node expansion loop appear in all of them.<\/p>\n\n\n\n<p>If you are building anything that involves finding paths through complex spaces, Best First Search belongs in your toolkit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQs<\/strong><\/h2>\n\n\n<div id=\"rank-math-faq\" class=\"rank-math-block\">\n<div class=\"rank-math-list \">\n<div id=\"faq-question-1777975432494\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \"><strong>1. What is the difference between Best First Search and A*?<\/strong><\/h3>\n<div class=\"rank-math-answer \">\n\n<p>Greedy Best First Search uses only the heuristic estimate h(n). A* adds the actual cost to reach the current node g(n), making it find optimal paths while Best First Search finds paths faster but not always the shortest one.<\/p>\n\n<\/div>\n<\/div>\n<div id=\"faq-question-1777975438261\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \"><strong>2. When should I use Best First Search over breadth first search?<\/strong>\u00a0<\/h3>\n<div class=\"rank-math-answer \">\n\n<p>Use Best First Search when you have a heuristic and efficiency matters more than guaranteed optimality. Use breadth first search when you need the shortest path and the graph is small enough to handle the cost.<\/p>\n\n<\/div>\n<\/div>\n<div id=\"faq-question-1777975449793\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \"><strong>3. Can Best First Search get stuck in local optima?<\/strong>\u00a0<\/h3>\n<div class=\"rank-math-answer \">\n\n<p>Yes. It can commit to a path that looks promising locally but leads away from the optimal solution. This is why A* is preferred when optimal paths are required.<\/p>\n\n<\/div>\n<\/div>\n<div id=\"faq-question-1777975459590\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \"><strong>4. What data structure should I use for the priority queue?<\/strong>\u00a0<\/h3>\n<div class=\"rank-math-answer \">\n\n<p>A binary heap gives you O(log n) insertion and extraction. Python&#8217;s heapq and Java&#8217;s PriorityQueue both implement this efficiently for most use cases.<\/p>\n\n<\/div>\n<\/div>\n<div id=\"faq-question-1777975468563\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \"><strong>5. How do I know if my heuristic is admissible?<\/strong>\u00a0<\/h3>\n<div class=\"rank-math-answer \">\n\n<p>An admissible heuristic never overestimates the true cost to reach the goal. Verify this by proving your heuristic value is always less than or equal to the actual optimal cost for any node in your graph.<\/p>\n\n<\/div>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>You need to find a path from point A to point B. There are thousands of possible routes. A blind search algorithm explores all of them systematically, wasting time on paths that are obviously going nowhere useful. Best First Search does something smarter. It looks at all the available options, picks the one that seems [&hellip;]<\/p>\n","protected":false},"author":63,"featured_media":109987,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[933],"tags":[],"views":"40","authorinfo":{"name":"Vishalini Devarajan","url":"https:\/\/www.guvi.in\/blog\/author\/vishalini\/"},"thumbnailURL":"https:\/\/www.guvi.in\/blog\/wp-content\/uploads\/2026\/05\/Best-First-Search-300x115.webp","jetpack_featured_media_url":"https:\/\/www.guvi.in\/blog\/wp-content\/uploads\/2026\/05\/Best-First-Search-scaled.webp","_links":{"self":[{"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/posts\/109673"}],"collection":[{"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/users\/63"}],"replies":[{"embeddable":true,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/comments?post=109673"}],"version-history":[{"count":6,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/posts\/109673\/revisions"}],"predecessor-version":[{"id":110039,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/posts\/109673\/revisions\/110039"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/media\/109987"}],"wp:attachment":[{"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/media?parent=109673"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/categories?post=109673"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.guvi.in\/blog\/wp-json\/wp\/v2\/tags?post=109673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}